![]() ![]() There are not a lot of tutorials out there that help you to learn arch viz. I can try the scene converter again, but MAX acts like it has no idea what the Glow material ever was. Title: Udemy 3ds Max + V-Ray: 3ds Max PRO in 6 hrs (Updated 2018) 3ds Max intro course: 3Ds Max and V-Ray for creating 3D architectural imagery, from beginner to advanced When I first made this course, it was to fill a void that I noticed in the arch viz industry. I can't find anything equivalent in MAX 2023 as near as I can tell, only MentalRay did this. ![]() MentalRay had a "Glow" material that did this it made the glow volumetric instead of a mere post effect. One of the biggest challenges I face with MAX is that it tries so hard to make things look realistic that it becomes difficult to make something stylized or imaginative, and certainly not simply.ĮXAMPLE: Making something glow, like a lightsaber blade, with more of a nimbus effect, where the glow stays the same size relative to the object rather than relative to the screen. (The project is called "Quinn Redshift", and it's on YouTube I won't post the link here, but if you like Star Wars-y sci-fi.) MAX completely gagged on most of my scenes because of deprecated functions and features. ![]() The lighting scene produces photo-realistic renders and is great for projects, and models. For a long time, I was using MAX 2013 it was all I could afford and I was in the middle of a huge project trying to convert it to a new version of MAX before it was done seemed potentially problematic.and it all kinds of would have been. This is a studio render setup for Autodesk 3ds Max and V-Ray. ![]()
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